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: As far as I can tell the support for them wasn't dropped from the engine (the
: system, along with custom location names that Bungie was working on for
: map variants, are all there). So why did they not include it in H4? CA
: wouldn't need to worry about plastering area names on the walls to keep
: players from getting lost if 343i would have kept with a standard way of
: giving naming locations around the map (which were always visible on the
: hud mind you).
: Having standard names keeps everyone using the same callouts. Makes for
: playing with randoms that much easier. Well, assuming they can read to
: begin with.
I felt most of the Reach callouts were far too general. They were good in theory but I don't think I used the in-game callouts often at all.
I found it funny that they said they put the numbers on the walls of Perdition to help with callouts. The person controlling the spartan is looking at a red wall with the number 2 on it. He turns 90 degrees to the left and all the way through a hallway you can see the same red wall with the same number 2 on it. But hey, I'll take general callouts over nothing - we can fine tune them as we go.