Ahh yes I am familiar with you, I've heard of you here and there and its good to hear from you. Of course the payment part really isn't the difficulty in my case I'm approaching a community that while I'm affiliated with it, I'm not all that certain what I could contribute, if anything, with my funds.
I'm creative with words, but of course it can be frustrating to be somewhat jamed into writing when your really trying to see things visually, thats ok though I do what I can. And I've been playing Myth 3, its important to understand that its not a total disaster, some good things are in there, and some good came of the project. Recapturing what TFL had (and what some believe Soulblighter has) would be a fairly difficult undertaking to say the least. Myth TFL is one of the few games that really captured the essence of a desperate situation, without resorting to hollywood happy endings or cheap tricks.
I've also been reading the GURPS Myth manual. It is riddiled with inaccuracies, lovely eh? Heh, well I suppose thats how it goes, but hell you'd think they'd do they're homework better (lots of contractions there, my appologies). I have no development or 3d art skills to speak of, what I do have is ideas and direction and most importantly cash-money. It still however comes down to exactly what CAN be done without running afoul of TakeTwo. That's the key. As I told another friend of mine its amazing how things change when money and the offering-there-in comes into the picture :)
Cheers.