: I was wondering what 3D modeling and animation tool is
: being used for Myth 3? I realize you might not want to
: or be able to say at the moment, so I'd like to take
: this moment to STRONGLY encourage you to use something
: available to the general public, unlike what bungie
: did with the building/environment models for Myth 1
: and 2.
We are currently working with publicly available stuff *8).
: While I don't know the full details of 3D Studio gMax, it
: sounds like a great choice from a player standpoint,
: although I don't know the developer costs, which could
: be prohibitive.
: And while I'm at it, please include some sort of direct
: fire AI (and perhaps a direct/indirect fire tag on
: units) that recognises when a hill or some substantial
: barrier is in the way, so the unit doesn't just keep
: blasting the landscape pointlessly.
We literally talked about that an hour ago. It is on the list.
: And chickens. *twitch* The game needs more chickens.
: *twitch twitch*
No comment. Half the team ate at La Pollo Loco today, and I'd hate to upset stomachs. *grin*
: Rob
btw: I've seen the 'procedural foliage'. WOW. (and you guys thought dwarf heads rolling downhill was cool.) You will probably have to wait until E3 for a peek tho. Trust me, you will be blown away.