"the transparency. When I start up a game of my map, it works fine, but there "holes" in the pregame color map. I assume it's a problem with my color pallete."
Well, it is. You know that Myth 2 color tables use the first color in the index as transparent, and in the case of new units and scenery plates the second color is the seperator.
Ok, what's happening is you may have made the index 256 colors, but in the ORDER of your color table, youve got a color you need and want in the first index box.
Use Debabelizer or similar program, and choose remap pallete. Check the first box in the color table,(upper left)...if its a color you need, then change it to that annoying color that you hate and never use.
Save as pict...open Graphics Converter, save as bmp...jade...fear etc etc.
Good luck.
The Pope