: I think hero units are completely different from
: highly-veteran units. As in, the dorf on Willow Creek
: usually gets like, 150 kills on legendary difficulty,
: but he doesn't throw as far as Andvari. Hell, I don't
: even throw as far as Andvari. That little runt's got
: an arm! They're taking Japanese for pitchers now,
: right? Why not dorfs?
That's right; such are those "added" things I was talking about, like greater range and strength of "Hero". Accuracy and killing-efficiency improves when a unit makes hero status, or verteran status, but not much else.
: I think that certain units can be "vetted"
: while others cannot. And for those units whose skills
: can improve with killing experience, you get to a
: certain level of kill where no more improvement takes
: place. So yeah, I don't think you can kill your way to
: hero status. *That* is bestowed upon you by a higher
: power (Bungie). But I'm not 100% sure -- I'd need to
: crack open the editor.
Heh, what little understanding I have of the math-worx of Bungie comes from what everyone else sees (which is very little). I figure that the "heroes," shown on the postgame, need a certain number of kills to make that elite list. I'm pretty sure that's all it means in the workings of the games; I'm really not sure. I just knew there was a different from that and "Heroes" most definitely.
: That's a good point about the Champions not needing to be
: "heroes", in the technical hit points/attack
: damage/accuracy/range sense. Good one.
Thank you! :-)
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