: Alric seemed to me to become less distant in Myth
: II--just as Durandal did in Mara2, of course--and
: perhaps that could be attributed to his new role. He's
: no longer an ivory-tower mage who spends most of his
: time with the other Avatara; he's a lone figure who
: had to single-handedly hold an entire culture together
: so they could regroup and rebuild. That probably gave
: him a better understanding of the average human
: mind--and made him a lot more lonely.
That's weird -- I thought the exact opposite of Durandal across the marathon trilogy. At first he confided a great deal in our ego, the marine, making strange jokes that he assumed the marine would "get", disclosing all sorts of strange facts about durandal's own predicament. It wasn't until his rampancy ended, in the last few levels of mara2, when his communications with the marine changed in tone, from maniacal mockery to mature and purposeful.
I see what you're saying about how Alric is portrayed. I'm glad my sensitivities weren't so far off that you had no idea what I was talking about... :)
I still think that from our third-person perspective, we could have been exposed to particular events or words that would enable us to identify or sympathesize with Alric. We weren't given too much of that. Maybe it was because Myth's designers were inept at creating this kind of bond between character and player. Or maybe -- and this is what I really think -- Alric is a cold-hearted bastard who has already made peace with the fact that someday we will wander off into the East and return as a Leveler.
-David