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Re: Come to think of it...

Posted By: SiliconDream =PN= (as3-2-99.HIP.Berkeley.EDU)
Date: 2/17/2001 at 6:34 p.m.

In Response To: Re: Come to think of it... (Archer »–)›)

: Yeah, I never figured that out. Why do shades dislike
: water?

In many traditions, zombies or other magical creatures can't cross running water; the element's association with purity and movement allows it to "wash away" dark magics. I guess Bungie decided to take this and amplify it so that the Shades wouldn't be too powerful. (If they *could* cross water, then as floating creatures they'd be logically able to go out into the middle of deep lakes and be untouchable, like Soulless.)

--SiliconDream

Messages In This Thread

  • shade flavor
    mazzarin (extern.hrz.Uni-Oldenburg.DE) -- 2/16/2001 at 5:37 p.m.
    • Re: shade flavor
      SiliconDream =PN= (as3-1-4.HIP.Berkeley.EDU) -- 2/16/2001 at 5:54 p.m.
      • Re: shade flavor
        mazzarin (extern.hrz.Uni-Oldenburg.DE) -- 2/16/2001 at 7:34 p.m.
        • Re: shade flavor
          Discordia (cx312661-a.santab1.ca.home.com) -- 2/16/2001 at 7:42 p.m.
        • Re: shade flavor
          SiliconDream =PN= (as3-2-24.HIP.Berkeley.EDU) -- 2/16/2001 at 8:56 p.m.
        • Re: shade flavor
          David Bricker (cc559987-a.hwrd1.md.home.com) -- 2/17/2001 at 8:43 a.m.
          • Re: shade flavor
            DingoAteMyBaby (cx814033-a.tulsa1.ok.home.com) -- 2/17/2001 at 12:00 p.m.
        • 2 types of Shades
          Welly (spider-wi081.proxy.aol.com) -- 2/17/2001 at 9:33 a.m.
      • Come to think of it...
        David Bricker (cc559987-a.hwrd1.md.home.com) -- 2/17/2001 at 8:38 a.m.
        • Re: Come to think of it...
          SiliconDream =PN= (as3-1-184.HIP.Berkeley.EDU) -- 2/17/2001 at 4:10 p.m.
          • Re: Come to think of it...
            Archer »–)› (dial051.p.early.com) -- 2/17/2001 at 6:29 p.m.
            • Re: Come to think of it...
              SiliconDream =PN= (as3-2-99.HIP.Berkeley.EDU) -- 2/17/2001 at 6:34 p.m.

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