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Re: Myth III For Dan,Forrest and more..

Posted By: Din (atlas.ace-hellas.gr)
Date: 1/10/2001 at 7:17 a.m.

In Response To: Myth II possibilities (Dan Rudolph)

: Story Stuff: Perhaps we'll control Damas as he rounds up
: the artifacts.

: Maybe we'll find out who the hooded guy from Tales is.

: Mazzarin is already dead (unless he died at the very end
: of the Wind Age). Maybe Myth IV can be even earlier.

: We can finally find out about that Leveller that Connacht
: killed. (Moagim Reborn) He'll likely use a kind of
: units we haven't seen before.

: Trow with weapons. These will be the new Myrk Giants in
: net games. They better cost 40 points or something.

: Fir'bolg and humans were likely enemies back then.

: Myrdred may be young and handsome.

: We'll likely run into the Watcher at some point.

: No Legion. Just a bunch of rag-tag warriors, and the
: Heron and Imperial guards.

: The Voiceless One may be around, though not as Shiver.

: Likely no undead at all.

: MB Skrael MB?

: Ghols are still Trow's cronies.

: Engine Stuff: Hopefully there will be a lot more
: variation in unit appearances than the first few
: games. Using skinning and a no-draw option, things
: like facial hair and the details of armor could change
: pretty easily. While it would be more trouble, I'd
: like to see more women around as well.

: Ability to change the camera angle?

: Ability to make different creatures bleed different
: colors.

: Better documented editing tools. I'd rather have the game
: come with scripting instructions than have to figure
: it out myself or wait for somebody like Ares to.

: Console versions. While it would be hard to get around
: the fact that Myth really needs a mouse, and the Xbox and
: Gamecube won't have them, it may be worthwhile.

: Something a lot like bungie.net.

: Better line-of-sight. This should be an option in net
: games.

: Better personal space handling. IE, no clumping, but
: still let units squeeze through a tight formation.

: Better load times. Perhaps if a saved game were both a
: game-state, and a list of actions, you could have good
: load times and still make films. Myth 2's were
: sometimes upwards of five minutes on big levels.

: Better handling of bridges.

: Misc: Supplement for Myth GURPs handling the new stuff.

------------------------------------------------------------

Dan,
take a crazy but a cool idea:
Exept the single player levels and multi levels,MYTH III can give you the option or the opportunity for an EXTRA CAMPAIN with the support of many players.What I mean?
Some players may chose the light side(obvious humans,dwarves or some new units)and some players the dark units(Leveler's side and Trow.)

The game will be mix of a real time battles like the previous series.But we also have a number of movements/actions for each side!
To be more specific,each side will have some startings positions like Mandrigal,Tandem,Covenant as an example for the light and Rhi'anon,Untamed Lands for the Leveler,s side.Each territory provide extra units per season for the side that has conquer this place.Furthermore there can be some others places which there are neutral or hostile for both sides(like Fir'bolg&Bre'unor).
So each side chose which army will attack,which army will stay for defence or make an ambuse for the enemy!
If the Leveler conquer(for example)Covenant,the light side loose their reinforments from this place and of course the opposite.

There is going to be a hero with his Generals and a Leveler with his Fallen Lords.

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