: Okay, take a look at the level "Shiver" in Myth
: II.
: I just noticed this while I was muckying about in it's
: scripts. Look over near Shiver's camp (way up in the
: North West). First off there's a little cave there (mb
: for a ghol assault originally), but that's not my
: point. What's really interesting is what's behind the
: tents and krids. There's a big wall reminiscent of
: Muirthenme or some other ruined fortress. Behind it is
: a section of scorched earth (you'll have to turn off
: bounded observer to see this). Its got a slight spiral
: pattern and six little "pockets" in the
: ground (only four are really visible because the mesh
: edges are raised and the other two are on the mesh
: "wall"). They seem sort of like the pockets
: that you put crystals into in "Murder of
: Crows," however that didn't have a spiral.
Bungie, I'm sure had more in store for this level, but for some reason never went through with it. I wonder why SHiver didn't use the fortress. Did she think that she didn't need it or perhaps Bungie simply didn't use it. That cave is more than likley waht Disc said, a ghol ambush, but who knows.