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Re: Stuff & a theory mb

Posted By: Martel (inh1ts10-qfe0.ims.bt.net)
Date: 11/28/2000 at 1:02 p.m.

In Response To: Re: Stuff & a theory mb (Hamish Sinclair)

: Are you sure you are referring to the Knot on
: "Homecoming" and not the one on "Force
: Ten...". You don't have to fight your way to the
: one on "Homecoming" since you start out at
: it. If you keep a man at the Knot the Wights don't
: show up. If you move him away later you'll soon hear
: the sound of flies and the Knot his history. If you
: use a dwarf to blow the Knot and run off the Wights
: still show up to blow it up which sort of screws up
: the teleporting in theory. But that's just messing
: with the script. I'm sure a good mapmaker could figure
: out how Bungie scripted all this. The bottom line of
: course is that Bungie wanted us to believe that the
: Knot was destroyed by the sudden appearance of the
: forces of the Dark thus cutting off our easy retreat.

: * waves back*

: Cheers
: Hamish

The Watcher's army is entering the city from the North, and the Knot is very near the North edge of the map, so it would be very simple for the Dark to just walk in the Wights this way.

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