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Re: Stuff & a theory mb

Posted By: SiliconDream =PN= (169.2.49.139)
Date: 11/27/2000 at 3:21 p.m.

In Response To: Re: Stuff & a theory mb (Hamish Sinclair)

: Are you sure you are referring to the Knot on
: "Homecoming" and not the one on "Force
: Ten...". You don't have to fight your way to the
: one on "Homecoming" since you start out at
: it. If you keep a man at the Knot the Wights don't
: show up. If you move him away later you'll soon hear
: the sound of flies and the Knot his history. If you
: use a dwarf to blow the Knot and run off the Wights
: still show up to blow it up which sort of screws up
: the teleporting in theory. But that's just messing
: with the script. I'm sure a good mapmaker could figure
: out how Bungie scripted all this. The bottom line of
: course is that Bungie wanted us to believe that the
: Knot was destroyed by the sudden appearance of the
: forces of the Dark thus cutting off our easy retreat.

: * waves back*

Ah...so there isn't actually a Knot effect? Then I doubt that the Wights teleported in. There's already a large Dark force on site when you arrive--isn't it simpler to imagine that the Wights were concealed nearby in order to cut off the retreat of any Light forces who approach (like you)? It'd be very very easy scriptingwise to make the Wights actually teleport in, if that was intended--only one more action than to make them visible. So I think it's a deliberate choice on Bungie's part to have them just walk up instead of teleporting.

Plus, if the Wights had actually ported in, the Light forces probably would have noticed (big glow and hum coming from back there), and they wouldn't have needed The Head's strong insistence later to believe that the Dark can use the Knots.

--SiliconDream

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