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Re: Stuff & a theory mb

Posted By: Hamish Sinclair (smd184022.smd.tcd.ie)
Date: 11/27/2000 at 1:25 p.m.

In Response To: Re: Stuff & a theory mb (Joyeuse™)

: Actually...aherm, ahem, ahackerhahermhem...

: Once, a very long time ago, when I was actually good at
: myth (Joy good at myth...imagine!) I fought through
: and reached the knot, and told my forces to walk into
: it, since there was no visible danger. Lo and behold,
: a wight world knots in, and blows up a knot pylon, as
: well as my forces. I verified this with edited monster
: tags, and by peeking at the level's script...yup, the
: wight knots in. Sorry, Sili. :)

Are you sure you are referring to the Knot on "Homecoming" and not the one on "Force Ten...". You don't have to fight your way to the one on "Homecoming" since you start out at it. If you keep a man at the Knot the Wights don't show up. If you move him away later you'll soon hear the sound of flies and the Knot his history. If you use a dwarf to blow the Knot and run off the Wights still show up to blow it up which sort of screws up the teleporting in theory. But that's just messing with the script. I'm sure a good mapmaker could figure out how Bungie scripted all this. The bottom line of course is that Bungie wanted us to believe that the Knot was destroyed by the sudden appearance of the forces of the Dark thus cutting off our easy retreat.

: *waves to Hamish*

* waves back*

Cheers
Hamish

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