: Erm, we play the units together DURING asylum
: night...that's how it's always worked...
Yeah, but I've also played with them all by myself outside AN. It's still fun that way.
Speaking of AN, funny thing last night: I was playing a game with the BorgHL folks, and story questions came up! First I was telling everyone about the Fetch/Spiders/Smiths/Tain thing, but then we moved on to an actual question: Who built the World Knots?
I would think it was the Smiths at first, because they were obviously adept at interdimensional travel, and because Dwarves know how to repair Knots and the Smiths were Dwarves. But then the question arises, why did they build one in Rhi'anon, Trow territory?
So my next idea was that the Trow built them. It is said that the Knots are ancient relics, and who's more ancient that the Trow? The Trow also ruled all of the known lands for countless millenia, so having Knots everywhere would make sense for them. But did the Trow have magic? We know Bahl'al thought the Dream of Unlife was in one of their cities, but he never found it so it might not have been, but then why would he think it was? And what would the Trow want with the Dream of Unlife? Wouldn't they have despised Wyrds magic and destroyed the runestone? Anyway, if the Trow DID make the Knots, then they were obviously adept at interdimensional travel, which has another interesting connection: the Deceiver can "move through odd angles", cutting corners in spacetime. Perhaps he learned this from the Trow? Of course Connacht/Balor also knew a lot about interdimensional stuff too, as he used the Tain, and summoned the Fetch, and so on.
The third, and wildest theory, is what if the Knots are even older than the Trow? What if they were created before the world, on the old world ruled by the Old Gods, by the Sovereigns of the Time Before - the Callieach. The big flaw here though is how would the Knots survive the creation of the world?