: Do you think it'd be worthwhile to alter the zerk &
: myrmidon
: units to give them blocking ability? Actually, I think
: its
The gameplay has been changed a lot mainly because if I just stayed true to the cutscene the level would be really uninteresting (just a lot of running and three fights :P). Also the Myrmidon is changed the "Thane of the Kithless" a sort of "Myrmidon Hero" mainly because Truan is so powerful that he can smack down a normal myrm in seconds. Also I'd be pretty hard to make a blocking sequence and after all, I;m a scripter, not a fearjockey. Also ghosts have been made great use of in this level. While it is true that there were no actualy ghosts in the cutscene, it adds a lot to the game play and allows you to get by certain places where a single zerk would die horribly :).
: a pity herons don't block either. And strange that Mauls
: do!
: Oh well.
I've not noticed the maul blocking. I'll take your word for it.
-Disc