: Well, GURPS does provide some thought-provoking stuff
: along the lines of why the Ibis Crown and Balmung are
: so important, additional story-type text, and so
: forth. And you gotta realize that Myth was provoking
: so many theories and ideas in the years before GURPS
: that some of us longtime Asylumers--okay, me--were
: just aching for some boring negative tome of factoids
: to start stamping them out. I don't think we really
: *needed* more theories. We had them coming out of our
: ears. We needed to be able to narrow down the ones we
: had before we could start working on elaborating the
: survivors. GURPS was a godsend in this regard.
Yes, ok. I wasn't around then, but I understand what
you mean. Sort of like floundering for solid ground
when you're sinking in a mire of meaningless theories.
My concern is that the solid ground now stamps out the
mud altogether, just when I'm getting to like the taste
of mud pies!
: And though the Mythworld may be based on Earth legends,
: it seems to be pretty down-to-earth and fact-based
: within itself. Its internal legends grow out of actual
: past events rather than campfire yarns. Someone who
: decides on an incorrect theory about the past won't be
: gainsaid by someone else with a big book of facts;
: instead, he'll be hacked to death by a zombie or eaten
: by a Myrkridia when he acts on that theory and finds
: out that it's wrong. :-)
: Do you actually have GURPS, BTW? Just wondering.
No (can't you guess), that's why my theories are halfbaked
and ill-informed. But I enjoy a bit of idle speculation
now & then, so I'll probably come up with more shockers
that'll drive you to GURPS to stamp out.
I'm a relative newbie to the Myth world, but am finding
the story side of things most enjoyable. I probably
should get GURPS, but I've got short arms & deep pockets ;)
Cheers,
-IronDuke
PS: In the first CoD level, a dwarf misses the first wave
of baddies because he's answering the call of nature behind
some bushes :P