: Oh? I guess, I'll have to forget that tactic then.
: BTW, looking at what I said, I realised it could be taken
: as being disrespectful, which I certainly didn't intend.
No offense was taken. Believe me, I'm given much more respect than I deserve. :-)
: Why is GURPS so boring, dammit! Where Myth seems to
: provoke theories and ideas, all GURPS seems to do is
: stamp them out. Am I wrong, or isn't the Asylum supposed
: to be like the Myth world where legends grew out of
: campfire yarns? Did they carry a weighty written tome
: around in Mythworld, and refer to it whenever someone
: said the wrong thing?
Well, GURPS does provide some thought-provoking stuff along the lines of why the Ibis Crown and Balmung are so important, additional story-type text, and so forth. And you gotta realize that Myth was provoking so many theories and ideas in the years before GURPS that some of us longtime Asylumers--okay, me--were just aching for some boring negative tome of factoids to start stamping them out. I don't think we really *needed* more theories. We had them coming out of our ears. We needed to be able to narrow down the ones we had before we could start working on elaborating the survivors. GURPS was a godsend in this regard.
And though the Mythworld may be based on Earth legends, it seems to be pretty down-to-earth and fact-based within itself. Its internal legends grow out of actual past events rather than campfire yarns. Someone who decides on an incorrect theory about the past won't be gainsaid by someone else with a big book of facts; instead, he'll be hacked to death by a zombie or eaten by a Myrkridia when he acts on that theory and finds out that it's wrong. :-)
Do you actually have GURPS, BTW? Just wondering.
--SiliconDream