: yeah you can make the unit transperent, but itll be
: normaly colored instead of a ghostly pale blue. that
: involves the collection reference, and collection
: references are overridden by the netgame players
: color. the only way to make the color work right is to
: change the hue changes in amber, and then you end up
: with a full collection in the tags. check out Spectres
: in the Crypt, me and giant did it this way so we could
: have ghost units in a netgame. fun, but takes alot of
: space:)
Ah, I see what you're talking about. Never really tried that out before; interesting. I think a floating + transparent + accompanying local projectile group makes a nice ghost effect without having to mess about with collections, but of course for Ducky's it's not a memory problem.
--SiliconDream