Forums Loading, stand by... HOME

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

Year of Burning Stone

Posted By: Discordia (cx312661-a.santab1.ca.home.com)
Date: 7/17/2000 at 6:20 p.m.

In Response To: Re: Under Myrkridian Standards (David Wellington)

: As one of the entrants, I suppose I'm biased (YOU WILL
: DOWNLOAD "THE YEAR OF BURNING STONE" NOW!)
: and still a little confused why I didn't at least get
: an honorable mention, but...

Congrats! You made my one of my favorite solo campaigns ever. It has an incredible storyline, awesome map ideas, etc... The reason you didn't get an honerable mention was because of the level limit (only five allowed), but you did a really great job anyway! My favorite levels are HeronVale and the Deciever level (those water ripples are just too cool). All of the levels are well done and theres some really good scripting. The only level which I strongly disliked was the last one, using the alric collection for Cu Roi didn't look good and his dream was really weak. I also had a hard time beating the Thrall factory beacuse, once rescued, the villagers milled around until they got blown up by the shade... :P

: Havre River was big fun and used a lot of dwarves, which
: I liked (this is my new Myth obsession--blowing things
: up) and the dwarven mechs were fantastic. It was,
: admittedly, a little incoherent (especially the bit
: with Soulblighter's ghost) but cool all the same.

Grrr... Discordia no like Havre River, all the units are stupid Hax0rez. The Mech is from "when worlds collide."

: One of my favorites was sadly disqualified because it
: used a pre-existing color map: Fall of Naugrimin,
: which, for all its silliness, just looked so danged
: cool. The ghol anarchist bombs were maddeningly
: inaccurate but in general the level played well and
: had a lot to recommend it.

While the Naugrimin was a good idea and had a great overhead map (it looked like an ancient Anasasi city), it was really poorly done IMHO. For some reason (too much crack mb?) he made the units and watermelons(?) really huge, but left the building small. So here you are with your "Big Damn Ghols" fighting those "Big Damn Dorfz" next a building that, compared to you, only a bug could live in. The scripting is also noticably poor. Dwarf patrols walk right in front of you and fail to notice your presence (and remember, you're BIG!), Dwarven sentries sit passively as an explosive bounces off thier chest and lands at thier feet, blowing them to bits after a few seconds, the dwarven cannoneers seem to be unable to shoot thier cannons, but instead throw rocks (which can't hurt you) if you get too close, and the second you enter the main city, a huge bucha ghols appeares out of nowhere and slays all dwarves in sight....

Once again, great job on YoBS!

Thine in ChAoS
Discordia

Messages In This Thread

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

For your own future enjoyment, please report any major forum abusers or cgi errors so we can remedy the problem. If you have any questions email us.

The Asylum

The Asylum is maintained by Myth Admin with WebBBS 5.12.