: What's so great about this map? I've only played the
: first level so far, but I thought it was rather
: repetivie, as you do nothing except kill Mykridia, and
: you aren't even challenged with a variety of
: situations to do it in until the end.
Well, Myrkridia were basically all there was to kill back in the Wind Age. This is the Asylum, you should be praising our historical accuracy! Adam wanted to have undead in there, but I set him straight.
Seriously though, other levels have Ghols and such too, but not as much variety as all the undead of Myth, unfortunately. I tried to get them to implement skull-throwing Myrkridia like Bungie had origianlly planned, and even made the tags for them, but they didn't want to do it. Hrmph!
: There were several scripting bugs. When my guys were
: going to meet Moagim, the script made them walk right
: through fire. Several times, I was on the ground, and
: Myrks tried to get me from the wall. They would just
: run in place against the edge while I shot them.
Really? I could swear we fixed that...
: The voice work was really cheesy.
Hey, you should have heard it before!
(And those damn voice actors ad-hocd my lines. It'd have been much better if they had stuck to the script, really!)
: Does it get better in later levels? Were the other
: entries worse?
It gets better in later levels. Also, Adam has quit the Mything community and given me complete rights to UMS. There is a Deluxe version planned, but no plans to carry it through unless someone wants to help (I have no time or skill to do it myself).
As for the other entries, I'd say that LoGA (which I also worked on - I have my fingers in many pies) was generally higher quality and more original, but it got rather redundant on the same mesh over and over again. The story was also rather shallow compared to UMS' - but then again, UMS' story was written by me and Bungie, so that's no surprise there.
Overall, I think Senex Silvae was the coolest of them all, because of its complete originality and the use of my force-field on that Warlock (like I said, many pies). I haven't downloaded any of the others yet, though I've tried. Just never had the time to spare on them all.