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Re: Myth Asylum HL Strategy WarGame

Posted By: duckyjo (ryanlinn.gould.pvt.k12.me.us)
Date: 5/2/2000 at 5:42 a.m.

In Response To: Re: Myth Asylum HL Strategy WarGame (Nick O'Keefe (aka Plague Bearer))

: Sounds like FUN!!

: Good stuff.

: Ghols might lose their nerve too perhaps. . .

Good point. Okay, I've been thinking of a few things, and I can't figure out what way it should be. 1 turn = 1 day, or should it be 1 week?

With 1 turn = 1 day, it would take a hell of a long time to get units built up in cities (hey, people only reproduce so much, right?), but it would allow for more micromanaging in the troop movements, but it would take many turns to move a long distance.

If 1 turn = 1 week, the recruiting would be a little quicker (still not fast, remember, humans only reproduce so quickly), and the movement would be a lot faster, which would allow for some more micromanagement of troop movement, but would screw some of the tactics up a bit.

The main reason I'm asking this is because of the troop movement. Unless we made the hexes on the map REALLY small, troops wouldn't be able to move very far at all in a turn, which means the actual strategies are hurt. We could make the hexes really small, but then there would need to be a really big map or something.

Hey, can anybody get a myth map and enlarge it and cover it in hexes for us?

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