Forums Loading, stand by... HOME

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

Re: Ghols are interesting creatures

Posted By: DThrawn (spider-ti041.proxy.aol.com)
Date: 3/22/2000 at 7:51 p.m.

In Response To: Re: Ghols are interesting creatures (Obsidian the Prophet)

Since everyone is using this to say how much they love ghols, i guess i will too. Ghols are great. They are a very original unit to any strategy game, being that they are of variable threats. Ghols without anyhting carried really arent that much to worry about, just keep the warriors near the archers and dwarves, and even a lot of times thanks to the myth 2 super improved accuracy, the poor ghols die in mid charge. However, even two ghols with pus can turn your seemingly victorious lmoth game into hell. Two pus packets can take a mighty big bite outta a warrior or thrall formation, and will pretty much kill anything else easily. Also, the ability to have a ranged unit that runs really fast is very cool. The fact of the matter is, when someone sees two ghols charging like nothing is wrong, they get scared. Also, they represent sort of a solo power that no other units represent. A lone warrior on a hill means someone got lost. A lone Ghol on a hill means theres probably a big army on the other side. Also, ghols can be funny sometimes. Their taunt is THE coolest in the game, and often really works, unlike the other taunts. Ultimately, I'd love to see a super ghol thats just as strong as a warrior. Ghols are funnier looking, funnier sounding, and funnier taunting than any stupid warrior. Ghols rule baby!

Messages In This Thread

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

For your own future enjoyment, please report any major forum abusers or cgi errors so we can remedy the problem. If you have any questions email us.

The Asylum

The Asylum is maintained by Myth Admin with WebBBS 5.12.