: Hey, you don't need my approval. I don't own the plug.
: And *any* task for which someone else volunteers, I'll
: automatically approve. :-)
Cool! Who knows, MB I'll wind up releasing the new beta of the plug...
: Is size a major problem? I originally requested no
: external collections, but then no one seemed to have
: any problems with downloading.
If we start uploading it to the website host, it won't be a problem...
: Here's the collections and what they're made for:
: Blackhand: Sped-up animations, SPIN-KIK animation, new
: attack sounds
: Ducky's squirrel: Sped-up animations
: Duckyjo: Sped-up animations, different sounds
: Ho collection: A new type of unit, of course.
: Joy: You tell me!
: Milkman: I'm not really sure. I assume he uses different
: sounds, and maybe his colors are different? He just
: sent it to me with his tags and I included it.
Ditching this one.
: SiliconDream: *Very* sped-up animations, different sounds
: Most of the sped-up animations, BTW, are functionally
: important as they determine how fast the creature can
: attack/pick up things/throw things. They're not just
: cosmetic.
I gotcha now. OK, they stay in.
: Hope that answers your questions.
: Oh, and, as I said in reply to Nick, I can do most of
: this stuff (e.g. revising units, changing
: collections), but I can't apply it to more than one or
: two maps. If you want to do it all I certainly won't
: object, but all you (or anyone else who wants to help)
: *have* to do is apply the new scripting, etc., to all
: the maps. When I say "all you have to do" I
: don't mean to imply that that's a simple or
: quickly-accomplished task, though. You'd almost
: certainly be doing more work than me.
: --SiliconDream
I dunno...putting a modified map together seems to take MB...an hour or so. For me. I can add about one or two to the plugin each beta, assuming very few thins need to be updated on the old meshes to reflect the new changes.
-Joy