: Oh yeah, and I almost forgot about his bush-camo special
: taunt thing. Instead of including a whole duplicate
: collection with only one thing changed (a bush sprite
: added), have another unit use the bush sprites, be
: normally invisibly, and follow MM around. When MM
: taunts, the bush becomes visible and he becomes
: invisible, though the bush is still invisible on the
: overhead (and MM's overhead disappears to). Then, when
: the bush "taunts", it becomes MM again. With
: this system, you could also have a little lpgr do a
: heal-like effect when he changes to or fro, instead of
: just a snap and he's changed.
Easy enough.
: And while we're here, a note: we should try to use less
: new collections if possible. Like Joy, couldn't you
: use a normal Alric instead of a grey version, and not
: do a fade in/out but have an lpgr effect hide your
: disappearance/reappearance?
Nope. My cloudkill ranged attack requires a specific looping animation setup. That requires an external collection. But read above...
: Also, all units should explode, evaporate, or otherwise
: disappear on death. I think a few people don't follow
: this, though most do.
You all heard the man...
-Joy