: First off, Milk Man. That movement thing is HORRIBLE;
: causes bad lag, OOS, and he seems not to move at all
: sometimes. Kill it, make him walk. Then, those pimpin
: sounds drive me crazy, their play frequence should be
: turned down to normal levels. The new unit-peasants
: instead of projectile-peasants are actually MORE prone
: to friendly fire, and don't do what you tell them to.
: He should switch back to the old way, and just keep
: away from friendlies (cept his Hos).
Oh yeah, and I almost forgot about his bush-camo special taunt thing. Instead of including a whole duplicate collection with only one thing changed (a bush sprite added), have another unit use the bush sprites, be normally invisibly, and follow MM around. When MM taunts, the bush becomes visible and he becomes invisible, though the bush is still invisible on the overhead (and MM's overhead disappears to). Then, when the bush "taunts", it becomes MM again. With this system, you could also have a little lpgr do a heal-like effect when he changes to or fro, instead of just a snap and he's changed.
And while we're here, a note: we should try to use less new collections if possible. Like Joy, couldn't you use a normal Alric instead of a grey version, and not do a fade in/out but have an lpgr effect hide your disappearance/reappearance?
Also, all units should explode, evaporate, or otherwise disappear on death. I think a few people don't follow this, though most do.