: Problem: Mahir are traumatized ghosts according to GURPS;
: the souls of people who died under particularly
: horrible circumstances and have some reason to hang
: around a particular area and be mean.
I have an inborn distrust of GURPS, but this is pretty much exactly what I think on the matter. I don't see why one Mahir has to be just a single ghost, though, and not a conglomeration... No single ghost, however unhappy, could sustain itself like that...
Or could they, if they were strong? What if being a Mahir is the next stage of death for an avatara? If, with each death, they lose very much power, and go from avatara to shade to mahir (a bit of shade;)) or something... One thing that I found really glaringly missing in the plot of Myth II was the absence of the shades of Murgen, Cu Roi and the rest of the Eight... "The Summoner" would have been a great place to put the avatara who didn't make it out of the Tain (or maybe another Tain level to go and find the still-living-against-all-the-odds-didn't-die-just-trapped Cu Roi or some other members of The Legion... Considering how time works in the Tain, this is not unimaginable... Any ambitious 3rd party mapmakers out there?)... Never mind, just a thought...
: However, perhaps Soulblighter just tortured a bunch of
: people to death by slowly lowering them into the hot
: lava of Tharsis; that would explain why Soulless have
: no legs, as they would be burnt off in the process. It
: would also explain why there are so many Mahir around
: Tharsis.
I take it you've not had much experience in burning people to death in a volcano... It would require very much care and diligence to "only burn the legs"... it's nearly impossible, I've been trying for ages, they just catch fire and that's that, not even the bones stay... ;) No Undead General is going to waste this much time on such a common and weak unit... there must be a method of mass-production, or their numbers would just be unrealistic...
: The one hole in that theory, though, is that - according
: to GURPS at least - Mahir exist in our world to
: further their obsession in life, and linger around
: areas of some significance to their death or their
: obsession. So the Mahir who attack your forces around
: Tharsis must have either died there while fighting the
: Light, or had some connection to there for anothe
: reason. Why would there be so many evil LIVING people
: (you can't die if you're already dead, so Thrall, etc,
: don't count) dying around Tharsis? Was it an old
: execution site, throwing criminals into the volcano?
: Or if they didn't die there, then what is their
: obsession with Tharsis about?
My distrust of GURPS comes mostly from not having bought it, and so I can't comment really on this one... It seems to go against my flimsy "used-up avatara" idea... never mind..