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Re: AN unit ideas

Posted By: Joyeuse (208.129.184.116)
Date: 2/14/2000 at 7:52 p.m.

In Response To: Re: AN unit ideas (SiliconDream=PN=)

: Not just supposedly--we went OOS a thousand times because
: of of it. Why not use a projectile that passes through
: targets, cannot be accelerated, is unaffected by wind,
: and has an "ignores collisions w. objects"
: object tag? And throw it really fast? You should be
: able to hit the targeted point every time. There'll be
: a bit of a delay, but it shouldn't be that bad. (You
: need a delay anyway, because the unit control and move
: marker map actions don't always activate right on
: cue.)

: --SiliconDream

Yeah, the way it is, there's a ten-second delay. the big problem so far is that I almost got it working, but when the unit is supposed to come in with the entrance flag and become visible, the entrance flag activates, but the unit does not appear. I'll remove the lightning and see if anything changes. If not, I guess we're safe.

-Joy

Messages In This Thread

  • AN unit ideas
    SiliconDream=PN= (mates.HIP.Berkeley.EDU) -- 2/13/2000 at 8:22 p.m.
    • Re: AN unit ideas
      Joyeuse (209.56.110.253) -- 2/14/2000 at 8:20 a.m.
      • Re: AN unit ideas
        SiliconDream=PN= (mates.HIP.Berkeley.EDU) -- 2/14/2000 at 12:27 p.m.
        • Re: AN unit ideas
          Joyeuse (ptp53.kctc.net) -- 2/14/2000 at 4:44 p.m.
          • Re: AN unit ideas
            Joyeuse (ptp53.kctc.net) -- 2/14/2000 at 5:00 p.m.
            • Re: AN unit ideas
              SiliconDream=PN= (mates.HIP.Berkeley.EDU) -- 2/14/2000 at 6:53 p.m.
              • Re: AN unit ideas
                Joyeuse (208.129.184.116) -- 2/14/2000 at 7:52 p.m.
    • Re: AN unit ideas
      Blackhand™ (arc3a33.bf.sover.net) -- 2/14/2000 at 12:13 p.m.
    • Re: AN unit ideas
      duckyjo (ryanlinn.gould.pvt.k12.me.us) -- 2/14/2000 at 5:24 p.m.

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