: Not just supposedly--we went OOS a thousand times because
: of of it. Why not use a projectile that passes through
: targets, cannot be accelerated, is unaffected by wind,
: and has an "ignores collisions w. objects"
: object tag? And throw it really fast? You should be
: able to hit the targeted point every time. There'll be
: a bit of a delay, but it shouldn't be that bad. (You
: need a delay anyway, because the unit control and move
: marker map actions don't always activate right on
: cue.)
: --SiliconDream
Yeah, the way it is, there's a ten-second delay. the big problem so far is that I almost got it working, but when the unit is supposed to come in with the entrance flag and become visible, the entrance flag activates, but the unit does not appear. I'll remove the lightning and see if anything changes. If not, I guess we're safe.
-Joy