: My main problem with them burying Ceiscoran is that
: there's so many reasons why his body wouldn't be
: there. Given Balor's tendency to blow up things that
: annoy him, I'd think Ceiscoran's corpse would have
: been vaporized once Balor realized the Crown was fake.
: Plus the lesser Fallen Lords and Shades would probably
: jump at the chance to desecrate and annihilate the
: body of the emperor of the Cath Bruig. Plus Ghols get
: hungry. Plus any scavenging beasts which survived the
: holocaust would track down any human corpses before
: starving to death. So I think Ceiscoran's skeleton
: just might be there--albeit in several different
: locations at once--but most likely his body was
: completely destroyed.
Good point.
: Not that that would absolutely rule out the Heron Guard
: coming back anyway. Whatever bits of Ceiscoran are
: left--even if there's just a charred chunk of earlobe
: and his royal vestments--they'd want to dispose of
: them properly. But I doubt they'd need more than a
: trowel to bury his mortal remains--a hundred Guards
: with a hundred shovels seems a little excessive,
: unless they wanted to give him a really really big
: tomb. Hey, maybe that's the true origin of the Great
: Devoid. :-)
The way I envision it there are only about six guys who actually go in and bury the Emperor. When they come out, dressed funny and carrying gold tiles and all, they slowly convince the rest of the Guard to switch over as well--a sort of religious conversion, where one by one the HG fall in line. The shovel would become more symbolic at that point (as would the tiles, which is one reason why in Myth II they aren't gold at all--some are green or brown or whatever. Though that was one of the first things I changed in my local folder, so all my Jmen have bright yellow tiles).
: But--
: It's completely and utterly acceptable for you to have
: the Heron Guard bury him in your scenario. No
: one--even the CoD guys--tries to calculate precisely
: the most probable history of the Myth world and adhere
: strictly to it in their projects. Your plot is
: plausible and interesting and that's all that's
: needed.
: --SiliconDream
Thanks for giving me this wake-up call. When I found the Asylum my first reaction was "wow, great, I can make sure my levels are perfectly in alignment with the myth storyline!" which was, of course, quickly replaced with "Huh, the myth storyline is kind of... ambiguous. Like Richard Simmons' sexuality is ambiguous. You're pretty sure, but it's impossible to prove anything..." I decided that I wanted to come as close as possible and I'm afraid I've been getting way too anal about it lately. This was due to my seeing some of the glaring errors in some of the third-party maps. You're right, though, and as per your advice I'm going to start being a little looser 'bout stuff. For instance, now the Deceiver is a woman and all the peasants are Soulblighters (just kidding).
It really pleases me that you find my storyline "plausible and interesting." Hopefully the levels will also be playable--I'm going to try to focus on that for awhile.
Still--would you mind proofing the rest of the narration texts? I don't want to get carried away with my newfound artisitic license...