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Re: AN unit ideas

Posted By: Blackhand™ (arc3a33.bf.sover.net)
Date: 2/14/2000 at 12:13 p.m.

In Response To: AN unit ideas (SiliconDream=PN=)

MY GUY HAS NONE OF THIS STUFF!!! Well at least he has a spinning kung-fu TRO KIK

: For those of you who haven't submitted a unit yet, a few
: ideas for cool stuff that so far hasn't been used. If
: anyone is already planning to use one of these, speak
: up so everyone else knows not to plagiarize.

: Ranged non-area-effect attacks. Okay, so this isn't a
: particularly ingenious idea. But almost all our ranged
: guys fire explosives/lightning/confusion, which
: produces a horrific rate of friendly fire and makes it
: impossible for them to support our melee units in
: battle. Tleil's the only guy I know who's going to
: throw more ordinary projectiles
: (bre' Unor axes); anyone else want to fire arrows or
: stones or something non-area like that?

: Controlling enemy actions. Pretty much anything you can
: tell your units to do by hitting a button (retreat,
: scatter, etc.), you can have your unit tell the enemy
: to do with a little bit of scripting. For instance,
: you could have your unit cast a Terror Spell on a
: group of enemies, who would do nothing but retreat for
: twenty seconds or so. That sort of thing.

: Teleportation stuff. Teleport your own guy around the
: map; teleport enemies away; teleport your friends to
: you or around the map with you; trap units in a Tain
: Shard and release them somewhere else on the map--the
: possibilities are endless.

: Just a few ideas.

: --SiliconDream

Messages In This Thread

  • AN unit ideas
    SiliconDream=PN= (mates.HIP.Berkeley.EDU) -- 2/13/2000 at 8:22 p.m.
    • Re: AN unit ideas
      Joyeuse (209.56.110.253) -- 2/14/2000 at 8:20 a.m.
    • Re: AN unit ideas
      Blackhand™ (arc3a33.bf.sover.net) -- 2/14/2000 at 12:13 p.m.
    • Re: AN unit ideas
      duckyjo (ryanlinn.gould.pvt.k12.me.us) -- 2/14/2000 at 5:24 p.m.

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