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AN plugin modification, testing

Posted By: SiliconDream =PN= (anton-mates.HIP.Berkeley.EDU)
Date: 2/13/2000 at 1:11 a.m.

The AN plugin turned out to work fairly well, given that we'd multiplayer-tested it 0 times beforehand. I'd like to do a little unit/map action modification to correct the bugs and annoying stuff we did find, and test it out on Tuesday or Wednesday. I'm not going to add any new units or levels until we iron out the bugs for the units/levels already included, so all of you whose units aren't done yet have until Wednesday night to get the units to me for next Saturday. That includes Face, Tleil and Smeagol, among others. I'm allowing new/modified collections now, since no one had any trouble with the size of the plugin. The projectile limits need to stay, however. So no death projectiles. Sorry.

Anyone else who wants me to do their units or help with them, plz email me at the above addy. Be specific on what you want, please...don't just say "I want a super-tough Krid that shoots fireballs". Give me the name, spelling, flavor text, speed, vitality, attack projectile speed, mana/ammo cost, etc. I'm sure this would be helpful if you're having Joy or anyone else do your unit, too.

So here's the modifications I plan to make. If there's something you want me to do to your unit that isn't here, or something you don't want me to do that is here, respond ASAP. If you don't, I will not hesitate to use your lack of punctuality to further my own designs of ultimate power over all AN units.

Duckyjo: Make his explody-head thing mana-based instead of ammo-based, with roughly a twenty-second recharge between launches.

Forrest: Kill the proximity detector on his force field so it's bright all the time.

Milk Man: Script a thousand wasps to swarm him and sting him to death at the beginning of each level--no, wait. What I meant to say is, replace his explosive peasant projectile with an explosive peasant *unit* he creates; this unit would be smart enough not to blow up when AN units were nearby, and wouldn't be deflected by Forrest's field. Also, give the Ho's a non-explosive special, perhaps a shower of arrows, so it's not suicide to go into battle next to them. Finally, lower the frequency of his quotes to .1 or something so you don't hear them *every* *single* *time* he moves or his shots go off.

Plague Bearer: Get rid of his lightning, since I can't figure out why it makes some folks go OOS. As compensation, he's *permanently* invisible and non-autotargetable and all TUNI map actions are modified to take note of this.

Thoughts?

--SiliconDream

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