: The issue is the number of *kinds* of projectiles, not
: the number of projectiles themselves. Myth can only
: define a certain number of projectile types before
: crashing. Believe me, I've been burned many, many
: times when I was creating some unit with an amazing
: attack consisting of 15 types of projectiles promoting
: into each other, and then I dropped it on a map and it
: wouldn't load. An ordinary Myth 2 map, too. A lot of
: them come very close to the limit as is.
: I admit I'm probably erring on the side of caution here;
: there's probably room for 1 or 2 death projectiles
: each. But isn't it just easier to have none, so we
: don't go one over the limit and then force someone to
: lose a projectile, thereby crippling their
: carefully-designed super-cool special dying effect?
: --SiliconDream
But if you deny them the projectiles, doesn't that cripple it anyway?
-Joy