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Re: Yay-ness!

Posted By: Joyeuse (209.56.110.5)
Date: 2/9/2000 at 11:07 a.m.

In Response To: Re: Yay-ness! (SiliconDream=PN=)

: The issue is the number of *kinds* of projectiles, not
: the number of projectiles themselves. Myth can only
: define a certain number of projectile types before
: crashing. Believe me, I've been burned many, many
: times when I was creating some unit with an amazing
: attack consisting of 15 types of projectiles promoting
: into each other, and then I dropped it on a map and it
: wouldn't load. An ordinary Myth 2 map, too. A lot of
: them come very close to the limit as is.

: I admit I'm probably erring on the side of caution here;
: there's probably room for 1 or 2 death projectiles
: each. But isn't it just easier to have none, so we
: don't go one over the limit and then force someone to
: lose a projectile, thereby crippling their
: carefully-designed super-cool special dying effect?

: --SiliconDream

But if you deny them the projectiles, doesn't that cripple it anyway?

-Joy

Messages In This Thread

  • Yay-ness!
    Joyeuse (ptp52.kctc.net) -- 2/8/2000 at 5:04 p.m.
    • Re: Yay-ness!
      SiliconDream=PN= (169.2.228.222) -- 2/8/2000 at 6:11 p.m.
      • Re: Yay-ness!
        Dan Rudolph (207-A-36-43.ppp.mcleodusa.net) -- 2/8/2000 at 8:13 p.m.
        • Re: Yay-ness!
          SiliconDream=PN= (169.2.228.222) -- 2/8/2000 at 9:09 p.m.
          • Re: Yay-ness!
            Joyeuse (209.56.110.5) -- 2/9/2000 at 11:07 a.m.
            • Re: Yay-ness!
              SiliconDream=PN= (mates.HIP.Berkeley.EDU) -- 2/9/2000 at 3:11 p.m.

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