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Re: Yay-ness!

Posted By: SiliconDream=PN= (169.2.228.222)
Date: 2/8/2000 at 9:09 p.m.

In Response To: Re: Yay-ness! (Dan Rudolph)

: What's wrong with them? The projectile limit is pretty
: high. When playing the fiend, I killed nearly 700
: spiders, thrall and skeletons, all of whom leave a lot
: of death projectiles, before there was a problem. I
: don't thing half a dozen units dying and leaving half
: a dozen projectiles each will cause the engine any
: grief.

The issue is the number of *kinds* of projectiles, not the number of projectiles themselves. Myth can only define a certain number of projectile types before crashing. Believe me, I've been burned many, many times when I was creating some unit with an amazing attack consisting of 15 types of projectiles promoting into each other, and then I dropped it on a map and it wouldn't load. An ordinary Myth 2 map, too. A lot of them come very close to the limit as is.

I admit I'm probably erring on the side of caution here; there's probably room for 1 or 2 death projectiles each. But isn't it just easier to have none, so we don't go one over the limit and then force someone to lose a projectile, thereby crippling their carefully-designed super-cool special dying effect?

--SiliconDream

Messages In This Thread

  • Yay-ness!
    Joyeuse (ptp52.kctc.net) -- 2/8/2000 at 5:04 p.m.
    • Re: Yay-ness!
      SiliconDream=PN= (169.2.228.222) -- 2/8/2000 at 6:11 p.m.
      • Re: Yay-ness!
        Dan Rudolph (207-A-36-43.ppp.mcleodusa.net) -- 2/8/2000 at 8:13 p.m.
        • Re: Yay-ness!
          SiliconDream=PN= (169.2.228.222) -- 2/8/2000 at 9:09 p.m.
          • Re: Yay-ness!
            Joyeuse (209.56.110.5) -- 2/9/2000 at 11:07 a.m.
            • Re: Yay-ness!
              SiliconDream=PN= (mates.HIP.Berkeley.EDU) -- 2/9/2000 at 3:11 p.m.

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