Wow. I am *very* impressed with your rule set. I'm currently leading a project to develop an RPG based on a Macintosh shareware game, so I know how difficult designing an elegant, simple, yet versatile, unique system can be.
I guess I neglected to make clear in my previous post that I'm not really interested in *playing* the eRPG, as I simply don't have the time ;). Thanks for letting me look at the rules, and, Wallace, if you're at all interested in working on my project (which will *hopefully* go commerical at some point), drop me a line ;).
Garm