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Re: MC and RC attributes in Myth eRPG

Posted By: William Wallace (cache-2.www.telinco.net)
Date: 2/6/2000 at 6:53 a.m.

In Response To: Re: MC and RC attributes in Myth eRPG (Forrest)

: How about this. Have DX and "HEC". Throwing and
: catching things with just your hands is an inherant
: ability, and you get better at it with higher HEC. But
: shooting any kind of weapon requires the Ranged Combat
: skill (which should be a Special skill)

But that would mean that if you do not have the skill, you are incapable of firing/throwing the weapon at all!

: ; that gives
: you the ability to use any kind of ranged weapon, but
: not very well. Whatever you specialize the skill in,
: you're actually good at. DX and HEC both modify the
: Ranged Combat skill.

: You'd have to add a new rule in here to accomodate that;
: instead of a simple "is this class" tag on
: the skills, have "is modified by" and a
: factor. Factor 1 means it's modified by the table you
: give; other factors vary accordingly. So, if the RC
: skill is modified by DX0.3 and HEC0.7

Eh? A little confused here!

: , and you've got
: DX and HEC of around 25 each, then you'd get a +10
: modifier on your RC skill. But if HEC was, say, 41,
: then you would have a 14 (40-60 on attributes is +20
: modifier on skills, right?) modifier for HEC, and a 3
: modifier on DX, for a total of a +17 modifier.
: fir'Bolg archers would likely have high hand-eye
: coordination, giving them a good modifier on their RC
: skills.

: Now add in a "Melee Combat" skill, which is
: like Ranged Combat but is modified more by your
: Initiative than your HEC (since melee combat required
: a lot of reflex and quick action, but not as much
: hand-eye coordination as ranged combat). There you go.

It seems to me that we're trying to come up with a complicated solution to a simple problem. Why not just have two attributes, one for ranged and one for close coordination and have their relevant skills (some of which are Special, some are not) modified by the appropriate attribute? For example, the Bow skill would be modified by ranged coordination, and the Broadsword skill would be modified by close coordination? I think the problem is how we name the attributes and trying to come up with a scientific reason for having two seperate ones!

I see what you mean about having a skill related to an attribute though, it would be better to just list the attribute it is modified by.

: This system would also allow you to have most skills
: modified by INT to varying degrees (since intelligence
: is needed in most skills, IRL), and so on; assigning
: whatever attributes you think would be needed for a
: skill, in various degrees, to that skill in the
: appropriate degree.

Technically, all skills are already modified by Int. You have to learn a skill (using your mind to remember things) to a certain level, so the Int part is represented by the level of the skill.
Don't worry too much about scientific reasoning for having two seperate attributes. It'll work well and that's all that really matters. Thanks for giving your view.

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