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Re: OHH!! WW HAS A GOOD IDEA!

Posted By: SiliconDream=PN= (mates.HIP.Berkeley.EDU)
Date: 1/31/2000 at 4:01 p.m.

In Response To: OHH!! WW HAS A GOOD IDEA! (William Wallace)

: Why don't you all send me your characters with the amount
: of attribute pts and skill pts that you think you
: should have! Give me the reason why yours should be
: like that, and if it's good then I will accept it. If
: it's not then I will mail you back.
: Send me completed characters!

: P.S I made some errata to RPG: Astronomy (Int) Skill has
: been added.
: Characters wearing no metal armour get +2 move.
: You may sacrifice an attribute pt to gain 4 skill pts and
: vice versa.
: Career class' minimum stats only come into effect if you
: have a career of that type.
: No maximum encumbrance for starting characters anymore,
: tell me what you want and if it's too much I will
: restrict it.
: Using fists, clubs and blunt weapons does not cause
: terminal bleeding automatically anymore.
: All armour values should have a 0 on the end, so 1 = 10
: and 2 = 20 etc.

1 attribute point = 4 skill points? Isn't that a little excessive? That means boosting all non-special skills related to a given attribute by 1 is worth boosting a single skill by 8. Since many attributes have less than 8 non-special skills, it doesn't seem to me that the alternatives are equally useful.

How about this? 1 attribute point = n/2 skill points, where n is the number of non-special skills related to that attribute. That way you're basically choosing between spreading out your talent over all the related skills, or concentrating it on a single one. So:

1 MC point = 2 skill points (Brawling, Wrestling, Parry, 1 standard melee weapon skill)

1 RC point = 1 skill point (You're not likely to use more than 2 kinds of ranged weapons as a rule)

1 S point = 2 skill points (3 non-special skills, + 1 more for the fact that S helps determine MC weapon damage)

1 T point = 2 skill points (2 non-special skills, + 2 more for the fact that T helps protect you from damage)

1 Int point = 14 (!) skill points (28 non-special skills--maybe the Int point value should be fudged and lowered a little anyway? It's not like all the skills are commonly used)

1 DX point = 3 skill points (6 non-special skills)

1 I point = 2 skill points (4 non-special skills)

1 WP point = 1 skill point (only 1 non-special skill, plus it doesn't get used very often)

1 Fel point = 4 skill points (11 non-special skills, but some of them are semi-redundant)

Just a thought,

--SiliconDream

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