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Re: The Great Escape

Posted By: Forrest (cache3.avtel.net)
Date: 1/31/2000 at 4:20 a.m.

In Response To: Re: The Great Escape (Dan Rudolph)

: I think the Asylums enemies are more abstract in nature.
: Confusion, obfuscation, contradiction, lack of
: information and so on. Now if you could come up with
: personification of those...

: I think the Head, perhaps the mystery in which we've been
: able to make the least progress would make a good
: enemy. And Maybe some WW2 soldiers.

Yeah! I've got it, though this will be a lot harder than I imagined - I don't think I could do it myself. The objective will be to find the Head. The enemy will be the map itself. There will be Tain-style pillars which cast confusion, binding dreams, and so on, and corridors and hallways will shift around, trapping you in various ways and blocking your passage. You've got to stand on various runes and find various artifacts to defeat the puzzles. Sometimes, when you do the wrong thing, a bunch of baddies will come out of the shifting walls. Then our units have to fight. When we've defeated most of the puzzles, WWII soldiers will fall out from another dimension. The only way to find the Head is to get GURPS, which tells you he's the son of Segoth. But then your units realize there is an even greater mystery - the Summoner. Who the hell is he? A quick romp around the map will find him resurrecting Krids (which is all we know of him), and then he disappears.

Whatcha think?

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