: Are you saying that they had the ability to use the
: healing spell before, but mistook it for the
: immortality spell? And it worked both ways? That's a
: wierd idea, but maybe it just might be true. If they
: had all kinds of healing spells, and the incantations
: for all of them were so much like the halt aging spell
: that they basically knew all forms but didn't use many
: of them...
But the Jman flavor implies that it's *exactly* the same spell. I don't think spells in the "real" Mythworld are as compartmentalized and categorized as they are in GURPS; a single spell can have myriad different effects depending on the nature of the caster and the target. As Forrest has said, the "halt aging" effect is probably just an indefinitely-prolonged heal.
: Although, we do know from GURPS that the mandrake doesn't
: heal by itself. It merely holds energy for the healing
: spell so that the Heron doesn't need to use his own
: personal energy to cast it. If he did, then in the
: middle of a fight there would be herons dropping left
: and right from spending too much fatigue on their
: spells. That'd be something to see :)
But GURPS is wrong on this--we know from in-game observation that Jmen can dig up mandrake roots and use them right away. For that matter, we also know they don't emit lethal shrieks when dug up...
--SiliconDream