Forums Loading, stand by... HOME

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

Re: Herons and Healing

Posted By: SiliconDream=PN= (mates.HIP.Berkeley.EDU)
Date: 1/24/2000 at 8:07 p.m.

In Response To: Re: Herons and Healing (duckyjo)

: Are you saying that they had the ability to use the
: healing spell before, but mistook it for the
: immortality spell? And it worked both ways? That's a
: wierd idea, but maybe it just might be true. If they
: had all kinds of healing spells, and the incantations
: for all of them were so much like the halt aging spell
: that they basically knew all forms but didn't use many
: of them...

But the Jman flavor implies that it's *exactly* the same spell. I don't think spells in the "real" Mythworld are as compartmentalized and categorized as they are in GURPS; a single spell can have myriad different effects depending on the nature of the caster and the target. As Forrest has said, the "halt aging" effect is probably just an indefinitely-prolonged heal.

: Although, we do know from GURPS that the mandrake doesn't
: heal by itself. It merely holds energy for the healing
: spell so that the Heron doesn't need to use his own
: personal energy to cast it. If he did, then in the
: middle of a fight there would be herons dropping left
: and right from spending too much fatigue on their
: spells. That'd be something to see :)

But GURPS is wrong on this--we know from in-game observation that Jmen can dig up mandrake roots and use them right away. For that matter, we also know they don't emit lethal shrieks when dug up...

--SiliconDream

Messages In This Thread

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

For your own future enjoyment, please report any major forum abusers or cgi errors so we can remedy the problem. If you have any questions email us.

The Asylum

The Asylum is maintained by Myth Admin with WebBBS 5.12.