: I agree with SiliconDream on his notes. We are all
: accustomed to playing Myth, so why don't we use GURPS
: as an outline, but keep Myth as our base. We can
: exchange the Dwarf's speed for other attributes and
: make them more tactical than fast.
: I would like to get the agreement of the other eRPG'ers
: on this idea though, so that we all know to stay
: within our given guidelines. So the vote is for Myth
: realism in our characters attributes, regardless of
: what GURPS defaults for them.
Well, I've since learned that maybe it's not an issue. As I understand it, the eRPG doesn't use character templates; the racial examples given in WW's rules packet are simply examples.
Personally, I don't mind people giving their characters wacky attributes, as long as they explain it. If your Maul can run faster than a Ghol, you ought to mention in his backstory that he's been practicing long-distance running since he was a piglet.
--SiliconDream