: I agree with your classification scheme, although in my
: ideal world I would throw GURPS away altogether--for
: the purposes of Asylum discussions, anyway. It seems
: to raise a lot more (pointless) questions than it
: answers. You'd think if they were serious about
: solving some of the mysteries they'd at least have
: named the rest of the Nine. And the bit about the
: Deceiver still being alive really bugs me. I watched
: that guy get spread across half the map, I saw my
: Heron Guard Heroes get sprayed with his gore... and
: now he's feelin' fine? This makes me think that when
: Bungie approved the book they were just getting back
: from a long night of writing Halo and just about
: anything would have been acceptable.
Or else Doug just wasn't assertive enough about telling the GURPS guys when he didn't like the story they put together.
: Yeah, that was kinda how he felt. He threw out most of
: the "third party" stuff... but then he just
: ended up inventing his own creatures to throw at the
: players. The problem he discovered and which I'm sure
: the guys who wrote CoC wrestled with, is that HPL was
: big on the omniscient gods and pretty thin on the
: wandering zombie type monsters.
True. Also, HPL's universe is a lot more complex. There's not just a big heap of beings like Cthulhu who used to rampage about and then were entombed by other gods or the forces of fate, to one day rise again; pretty much every being has its own, separate history and reason why it appears on Earth. But they had to be categorized and lumped together for the purposes of the RPG, so that playing it wouldn't require an encyclopedic knowledge of Lovecraft's works (thereby reducing the market for the game to twenty people). You see a huge tentacled thing in CoC, you can be reasonably sure that it used to be imprisoned somewhere nearby and you need to imprison it again.
: I know of at least one person on this forum who gets
: pretty rude. I've read some pretty nasty posts here.
: Ninety-nine and forty-four one hundredths per cent
: pure though, you're right. This is one of the friendly
: forums I've found and I'm grateful to you all for
: that.
: What's Tribes? (he asked, grinning like he just got off
: the bus). Is this some PC game I'll never be able to
: play on my Mac, or is it some Pagan lifestyles board?
PC game you'll never be able to play on your Mac, and I'll never be able to play on mine, although Tribes 2 will be cross-platform. Basically it's a strategy action game, highly praised by many Bungie fans, and thought by many to be the closest of any current game to Halo, in style and purpose. Recently a group of Tribers jumped on the Core to talk trash about how much Halo would suck compare to Tribes. Everyone was a little taken aback at first, since normally Halo fans spend their time *defending* Tribes as an example of how much better tactics-valuing action games are than nonstop slugfests like Quake. The Pax Nimbus (the Halo ring I belong to), for instance, practices with Tribes to prepare for Halo. But eventually the Tribers were convinced to actually look at the movies and screenshots of Halo, and the Cortana letters, and about 1/2 of them publicly confessed that they were converted and were now eagerly awaiting the release of Halo. The rest went away. Sweet victory...
--SiliconDream