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Re: Yet another mistake in GURPS Myth!

Posted By: Dan Rudolph (324-A-43-138.ppp.mcleodusa.net)
Date: 1/18/2000 at 1:05 p.m.

In Response To: Yet another mistake in GURPS Myth! (William Wallace)

: Page 85 says that for a World Knot to work, all four
: pylons need to be intact. Erm, what about the Pools of
: Iron mission in TFL? Alric manages to bring some
: troops through a World Knot despite there only being 3
: intact pylons. Ok, this may be to do with him being an
: archmage but still!

Magic makes all kinds of exceptions to rules. I'd hardly count this as an error.

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