: Hmm. Another reason I'm not thrilled with GURPS. Jmen
: (and therefore Heron Guard) don't use magic, they
: really, really, really don't use magic, the healing
: thing is a religious thing we're told (like Clerical
: magic in D&D, as much as I hate to make the
: connection)... and yet they know this one incredibly
: useful spell that makes absolutely no sense. The
: damage resistance thing (to me) makes much more sense
: if it's based on the thickness of the furs rather than
: some bizarre, half-arsed magic. I don't buy this
: "enchantment" at all.
Maybe they have a few mages who cast the enchantment on all of them. They must have some mages anyway, I don't know why they couldn't do this.