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Re: Random GURPS fact

Posted By: SiliconDream=PN= (mates.HIP.Berkeley.EDU)
Date: 1/17/2000 at 3:53 p.m.

In Response To: Re: Random GURPS fact (Forrest)

: Whatcha talkin' 'bout, David?

: The two example schools of magic they give in GURPS are
: the Scholomance (Magery) and the Heron Guard (Power
: Investiture). True, it is clerical magic they use, but
: it's still magic.

I think he's just saying that clerical magic, based on Power Investiture, generally has a very well-defined sphere of influence. It doesn't make that much sense for Journeymen to know a dozen different healing-class spells--and then a single "Make suit of armor really tough" spell. A true mage might pick and choose spells from different areas like that, but a Power-Invested pseudomage would probably not.

--SiliconDream

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