: Hmm. Another reason I'm not thrilled with GURPS. Jmen
: (and therefore Heron Guard) don't use magic, they
: really, really, really don't use magic, the healing
: thing is a religious thing we're told (like Clerical
: magic in D&D, as much as I hate to make the
: connection)... and yet they know this one incredibly
: useful spell that makes absolutely no sense. The
: damage resistance thing (to me) makes much more sense
: if it's based on the thickness of the furs rather than
: some bizarre, half-arsed magic. I don't buy this
: "enchantment" at all.
Whatcha talkin' 'bout, David?
The two example schools of magic they give in GURPS are the Scholomance (Magery) and the Heron Guard (Power Investiture). True, it is clerical magic they use, but it's still magic.