I agree with you on the above points. They tried to make the characters fit the points instead of making points that would fix the characters.
I don't think it would work buggin them about it though!
: #2: Could we use a more "realistic" system in
: your eRPG, WW? I realize you're close to finished with
: it and you've probably already addressed this problem,
: but I think it would definitely make the RPG more
: immersive for me if it reflected the game more
: accurately. I'm not saying we should ignore the GURPS
: templates--they do a good job of showing the necessary
: skills, advantages and disadvantages each character
: should have. I just think we should revise the
: attributes to be more accurate, and strip away the
: superfluous skills, advantages and disadvantages that
: were added to make the points come out right, and use
: these as our base templates before customizing. If
: someone wants to have his Dwarf have a big bag O' hit
: points like the GURPS ones do, then fine, but he ought
: to explain why rather than treating it as perfectly
: usual for Dwarves.
: --SiliconDream
In the RPG I've been doing, the whole system is different. It doesn't overemphasize combat any more than a normal RPG would. If you want I can mail you the stuff I've done so far (about 17 pages in fact!). Besides, with my RPG we will be able to playtest it and change it how we want to so we can iron out any things like what you say above.