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Re: Asylum Night 12

Posted By: duckyjo (ryanlinn.gould.pvt.k12.me.us)
Date: 1/16/2000 at 7:08 a.m.

In Response To: Re: Asylum Night 12 (William Wallace)

: Me too duck! I got some nice ideas for adventure hooks,
: and we have a way of making combat less of a drag than
: it normally is in eRPG's.
: I had this idea. When the person gives me his character,
: he gives me his COMBAT PREFERANCES. That is, he tells
: me in what situations he'd parry and in what
: circumstances he'd flee, that sort of thing. What d'ya
: think?

Sounds very cool to me. of course I'd try to give you a really detailed piece so my character does pretty much what I want him to, and I'd gripe at you constantly if you did something wrong :)

Messages In This Thread

  • Asylum Night 12
    duckyjo (ryanlinn.gould.pvt.k12.me.us) -- 1/15/2000 at 10:30 p.m.
    • Re: Asylum Night 12
      Forrest (cache1.avtel.net) -- 1/16/2000 at 2:26 a.m.
    • Re: Asylum Night 12
      William Wallace (cache-2.www.telinco.net) -- 1/16/2000 at 5:19 a.m.
      • Re: Asylum Night 12
        duckyjo (ryanlinn.gould.pvt.k12.me.us) -- 1/16/2000 at 7:08 a.m.

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