: Me too duck! I got some nice ideas for adventure hooks,
: and we have a way of making combat less of a drag than
: it normally is in eRPG's.
: I had this idea. When the person gives me his character,
: he gives me his COMBAT PREFERANCES. That is, he tells
: me in what situations he'd parry and in what
: circumstances he'd flee, that sort of thing. What d'ya
: think?
Sounds very cool to me. of course I'd try to give you a really detailed piece so my character does pretty much what I want him to, and I'd gripe at you constantly if you did something wrong :)