: One thing I liked a lot about this AN is that we got
: something very productive done. About three people
: have ideas for what they are going to play as in the
: eRPG campaign. I have a feeling that it is going to be
: very cool. VERY cool. Oh yeah, I can feel it...
Me too duck! I got some nice ideas for adventure hooks, and we have a way of making combat less of a drag than it normally is in eRPG's.
I had this idea. When the person gives me his character, he gives me his COMBAT PREFERANCES. That is, he tells me in what situations he'd parry and in what circumstances he'd flee, that sort of thing. What d'ya think?