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Re: Seige Of Madrigal

Posted By: Forrest (cache1.avtel.net)
Date: 1/14/2000 at 2:15 a.m.

In Response To: Seige Of Madrigal (Nick O'Keefe)

: AS you pointed out in your Field Guide of this level you
: can march your units off the edge of the mesh. It is
: curious to note that once you have done this the units
: must completely dissapear, as you cannot even view
: them on the toolbar with presets.

Yep, very odd.

Hey, I wonder if THAT's what the "Edge of All" is? Wyrd dreamed up the whole world and made a Myth map of it, and the Edge of All is the edge of the mesh! Yeah! It would also explain all the oddities like the not-so-bottomless Great Devoid - the engine simply couldn't handle it, so Wyrd had to fudge things a little! :-)

: It is also interesting that despite the 'Myth Player
: Guide' said you simply cannot defeat the entire force
: you are trying to lead across the bridge a friend of
: mine and I did so.

What difficulty level? It's easy on Timid, but I would love to see that on Normal or above. That would be http://myth.bungie.org/strategy/mythmaster">Myth Master worthy!

: The film in which I discovered both these wonders is
: availavble if you want to email me :).

See above.

: Keep up this GREAT UNBELEIVABLY FANTASTIC site.

Sure, will do :-)

Messages In This Thread

  • Seige Of Madrigal
    Nick O'Keefe (mr4.vic-remote.bigpond.net.au) -- 1/14/2000 at 2:05 a.m.
    • Re: Seige Of Madrigal
      Forrest (cache1.avtel.net) -- 1/14/2000 at 2:15 a.m.
    • Re: Seige Of Madrigal
      SiliconDream=PN= (mates.HIP.Berkeley.EDU) -- 1/14/2000 at 4:17 a.m.
    • Re: Seige Of Madrigal
      Nick O'Keefe (mr4.vic-remote.bigpond.net.au) -- 1/14/2000 at 7:19 p.m.

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