: I considered a whole bunch of different weather-based
: attacks. My favorite, though it proved unworkable (if
: anyone has any ideas, let me know!) was an ice attack
: where he would make it snow for ten seconds and every
: enemy on the map would take a little freezing damage.
: There was no way to localize the effect and still make
: it look good, since it had to activate the particle
: system in Loathing. I could use the "blowing
: snow" local projectile group but it looks kind of
: funny flying toward the target.
Sorry, what do you mean by localize? If it's supposed to hit every enemy on the map, in what sense would it be localized? Oh, and have you tried using an invisible initial projectile, which only promotes into the "blowing snow attack" when it hits the target?
: The power I finally created for him, which looks and
: works great, is a kind of semi-guided cyclone attack,
: using the mahir hold field local projectile and
: tweaking it so it shows transparent puffs of dust
: instead of shadow fire and drops exploding dust clouds
: on enemies' heads, doing an enormous amount of kinetic
: damage. The only problem right now is that it's
: unbelievably erratic. For some reason it always pulls
: to the right and explodes harmlessly about three WU
: away from the intended victim. Oh, well, nobody said
: Fear was easy. I can fix this. I believe in my ability
: to fix this. Anybody got a suggestion on how? (to get
: it to work I used the shiver whisper dream object,
: minus the initiator so it doesn't send cyclones all
: over the map--this may be part of the problem). The
: temporary workaround was to give it an area of effect
: but this seems to do a great job of blowing up Trow
: halfway across the map and sending their parts all the
: way to Covenant.
If you felt like sending me the tags, I could see if there was anything I could do with it. I'm sure many folks more skilled than I have already volunteered, though.
--SiliconDream