: I think the best idea would be either for the year after
: soulblighter's defeat, and with lots of creative role
: playing, OR!... a little idea: sometime during the
: Great War or during Soulblighter's war, but not with
: the normal legion. Maybe another legion exploring and
: looking for something away from the rest of the larger
: war, on some sort of special mission from a higher up
: person, etc.
Although this sort of goes against what we really know about the Myth world, why not set a campaign from a civilization in the far, FAR east (I was reading through the additional book ideas, like Myth:Japan) Anyways, this may conflict with a further Myth III game, but several PC's may travel through a world knot and find themselves in a strange land. So this would most likely be for exploring and magery, with fighting to get through the central lands (where the dark are) to get home.