: Then, why are the warlocks guarding this useless body in
: the Stair of Grief (surely, allies of the D, would
: know the truth). Why does his "double," in
: the "Shiver" mission, have all the powers of
: the "real" D? Would a "double"
: really be able to kill a Fallen Lord? Don't tell me
: that the D can communicate all his powers to another
: at will, 'cause I just ain't gonna buy that. No
: fantasy game in existence postulates that a wizard can
: do that.
"Surely allies of the D would know the truth?" Sez who? Myrdred's never had an ally he didn't lie to before. Having a big bunch of warlocks guarding that useless body adds to the realism of it (people might get suspicious if the body was just laying there unprotected), plus they make sure the double stays alive long enough to get on his feet and start getting some real information on who likes the D and who doesn't.
And no, Myrdred can't commuicate all his powers to another at will. Do you really think that a 1-person cloudkill, a teleport when no one can see him, and the ability to convert one person every minute or so are *all* the powers of the guy who almost killed the Watcher once and managed to imprison him once? Anyway, he's not gifting the double with his powers; he's exercising his powers himself, at a distance. He looks through the double's eyes, says, "Hey, there's a Maul coming. Hold up your staff and look magical!" Then he reaches out over however many miles it is and binds the Maul himself. The long distance is the reason for the attenuation of his powers.
Oh, and this explains why he needs to disappear in order to teleport. He's meeting the *real* D out in the wilderness to have his wounds healed and his mental link renewed, and to hand over any nifty artifacts he's picked up (like the lightning-deflecting artifact from the Tain, and Soulblighter's dead crow) to Myrdred.
Heehee, this is fun! I love impulse-defending a theory. :)
--SiliconDream