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Re: Asylumer Units--the SERIOUS thread

Posted By: Blackhand™ (arc1a238.bf.sover.net)
Date: 1/11/2000 at 6:39 p.m.

In Response To: Asylumer Units--the SERIOUS thread (SiliconDream=PN=)

KUNG-FOO TRO WIT CARATEE CHOP ACSHIN AN MOHAWC AN LETHER JACKT

: Serious just means talk (in this thread) about a workable
: unit you actually want to use. No "skewering the
: enemy with witty repartee" attacks or anything
: like that. Creating lightning-farting zerks is serious
: business, after all. :)

: Now it seems to me that the best thing to do is make
: units which *can* be used without any scripting.
: Design your unit so that with the proper scripting it
: can teleport or shapeshift or whatever if you want,
: but make sure that the teleport attack doesn't just
: cause it to commit suicide if the scripting's left
: out. That way, we can quickly slap the units onto all
: the maps we want to use, and then over a longer period
: of time release modified maps that have the necessary
: scripting to release your unit's full, incandescent
: potential.

: Also, it's probably best if we don't use any new (not in
: the base Myth II collections and sounds) sprites,
: sounds or animations. Adding or modifying a collection
: means adding at least half a meg (for each AN unit) to
: the total plugin size, which is a bad thing given that
: we're probably going to be modifying the AN units and
: tossing them back and forth rather frequently.

: --SiliconDream

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